Archive for the ‘Technical’ Category

Creating Game Graphics in Inkscape

Thursday, November 15th, 2012

Inkscape is an Open Source vector graphics editor. I was introduced to its use in game graphics design by the articles on Chris Hildenbrand’s excellent blogsite on 2d game art for programmers.


What follows is not a guide to creating your graphics, but a set of instructions for getting your finished graphics out of Inkscape into a form your game engine will be able to understand. In a later article I’ll be going further into using Inkscape as a tool for game development.